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Dragon bone armor vs daedric
Dragon bone armor vs daedric








dragon bone armor vs daedric

  • Once the Background loader is finished, in the left pane expand Daedric and Dragonborn Revised.esp.
  • Then tick Daedric and Dragonborn Revised.esp (also tick Daedric and Dragonborn Revised (ZIA Patch).esp if you're using it), then press OK. When prompted to choose a plugin, right click and click on Select None.

    dragon bone armor vs daedric

    If you do not have CRF installed and don't want to install it, you can manually edit this mod to work without it, using SSEdit: The mod also requires Cutting Room Floor, a content-restoring mod and another mod every Skyrim player should consider installing. While USSEP isn't strictly required to run the mod, I still recommend installing it as it's a great collection of bugfixes and the product of a great team of modders. The mod forwards changes from Unofficial Skyrim Special Edition Patch. Again, it won't cause problems or crashes, it just won't apply to the new weapons. It also will not work on completely new items (such as those added by Weapons of the Third Era) even if they are made of Daedric material. It should work fine with most mods that only retexture/remodel the items, such as Unique Uniques and LeanWolf's Better-Shaped Weapons. The mod is otherwise incompatible with mods that edit Daedric Weapons & Armors stat-wise (it won't crash your game but only the mod that's lower in your load order will apply unless you resolve this with a merged patch).

  • Zim's Immersive Artifacts - Combines the changes of both mods to some of the Daedric artifacts.
  • Summermyst - Applies the same changes to the newly added enchanted Daedric items.
  • Better Vampire NPCs - Applies the same changes to Heartsblood and Draconis weapons.
  • The mod also has compatibility patches for: The stat edits this mod makes are small so they should not negatively impact game balance. It also affects a few artifacts which appear to follow Daedric weapon stats in the base game. The mod affects all basic (non-unique) items in the base game - both the unenchanted ones and the enchanted variants that spawn in game. This mod makes Daedric weapons and armor the (very slightly) better option stat-wise by simply inverting weapon damage stats between the corresponding Daedric and Dragonbone weapons and lowering the weight of Daedric armor pieces to that of their Dragonplate counterparts (Daedric base armor rating is already slightly higher). If you're like me and just love the look of Daedric armor and weapons, you've always had to make a trade-off for function or form between Daedric and Dragonbone.










    Dragon bone armor vs daedric